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It's a really fascinating thing to watch as your equipment goes to your fighter and you utilize this in battle, which plays out a bit like Simon says - certain prompts will mean that you need to execute certain actions. This equipment is used in the action sequences in the instances where you draw the short straw. Before each stage opens up you are given the chance to create a deck of better equipment to tailor to your needs. You can dodge, block, and attack randomly in the beginning levels, but as the story progresses the skill level goes up considerably.Įven though Lady Luck might not be on your side, there are ways to turn the battle in your favor. Some of these battles are easy to get through, and others are incredibly grueling fights in which you need to make sure that you have your keystrokes down pat. The battleground will be based on the scenario presented in the cards, and would involve the killing of one or more enemies - whoever put the twelve insects card scenario needs to be fired.
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Animations are beautiful and fluid - even on a Mac that tends to overheat when playing games. The environments are often stark in contrast to the overall field - bright, vibrant, yet at the same time still giving off a dark vibe.

When battles are to begin, the already dark environment of the dealer's table fades to black to open up onto a landscape that seems brought out from the dreams of rabid role-players of tabletop games. So, how exactly is this card game a death game? Each card often has a scenario that involves doing battle. Displaying extreme confidence, he's always intrigued to see that you somehow have survived the death game. The dealer is a unique character, he's constantly analyzing you and looking at you as a comparison to prior combatants.
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For me, being the cursed fellow that I am, I tended to end up on the unlucky side of the board, earning me a yelp of frustration about how full of it this game is - I have four cards, three say that I will win, and the one card I choose is the losing card. For some of the card choices, you are required to choose between several cards that will detail your great success or your abysmal failure. This game is also a cruel battle of luck. As you do battle on a field of cards, you will be provided a backdrop of what is to come through the dealer's hauntingly mystical sounding voice, followed up by options you must choose in order to proceed. These memories serve in the form of a "Choose your own adventure" type question. These card games are constructed from the memories you acquired on your journeys.

Getting started, you play the role of a nameless fighter who gambles on card games. The execution of the introduction is superb in many different ways because of the vibe. The moments when the dealer is introducing the game's overall concept to you provides one of the most intriguing openings for a title that I have experienced for a long time. The voice acting on the dealer's behalf is perfect - he has a distinctly medieval tone that gives off this vibe of magic. From the beginning, the game raptures and puts players in this mood to kind of sit down and enjoy a story with this dealer, a figure cloaked in purple who masks his identity. Hand is an extremely interesting title in its execution. So, pull up a chair by the fire and let's get started with this review, shall we? Hand of Fate (Steam) It has so many different identities that it's hard to discern what the game is trying to do, but that thought is washed away at the vividness and the haunting atmosphere that wafts over the game. It has survival elements, dungeon crawling elements, and even a tabletop game element.

It's an action game, a rogue-like game, a card game, and a story game all at once. Trying to sum up Hand of Fate into a single sentence is a difficult feat.
